AI Insights · Timothy · October 2021
Top 5 Golf Games in Oceania Q3 2021: Performance Overview
Discover how the top 5 golf games performed in Oceania during Q3 2021 with insights on downloads, revenue, and active users.
In the third quarter of 2021, the top five golf games in Oceania demonstrated varied performance metrics, showcasing trends in weekly downloads, revenue, and active users. Here’s a detailed look at how each app fared during this period, based on data from Sensor Tower.
Golf Clash - Golfing Simulator by Electronic Arts saw a consistent weekly revenue, peaking at around $70K in the week of August 30. Weekly downloads fluctuated slightly, with numbers ranging from 1.2K to 1.6K. Active users experienced a mild decline from approximately 18.5K at the start of the quarter to around 16.5K by the end.
Golf Rival - Multiplayer Game from Zynga Inc. had a steady revenue performance, reaching a high of $28K in the week of August 30. Weekly downloads were relatively stable, averaging around 2.3K to 3.2K. The number of active users showed a slight downward trend, starting at 9.5K and ending at approximately 9.3K.
Ultimate Golf! by Miniclip.com experienced a notable increase in weekly revenue, peaking at about $18.2K in the week of July 26. Download numbers were generally stable, ranging from 1.7K to 3.1K. Active users saw a decrease from 23.4K at the beginning of the quarter to 16.8K by the end.
WGT Golf from WGT maintained a consistent revenue stream, peaking at around $8.2K in the week of August 30. Weekly downloads showed a gradual decline, dropping from 2.2K at the start to 908 by the end of the quarter. Active users also decreased from 7.8K to approximately 5.7K.
Golf Battle, another title by Miniclip.com, had a steady revenue, with a peak of $6.9K in the week of July 19. Download numbers varied, reaching up to 5.4K in early July. Active users showed a positive trend, increasing from 22.9K to 25.1K by the end of September.
For more detailed insights and data on app performance, visit Sensor Tower.